
You won’t be without help in this new fight, however, as Alien Hunters also includes four new one-of-a-kind weapons: the Bolt Caster, a high damage single-shot weapon the Hunter’s Axe, a powerful new blade weapon that can be thrown at enemies or used to dispatch foes at close range the ShadowKeeper pistol, which has the Shadowfall ability that is guaranteed to hit and will place its user in concealment if the enemy is killed and the Frost Bomb grenade, which is able to temporarily freeze targets.


We believe these rulers are incredibly intelligent and are pursuing your soldiers across the globe.

If you can’t take out a ruler quick enough, the alien will escape to fight another day. They will show up at random in your campaign, once you’ve completed the new narrative mission, and each will have their own unique behavior and tactics, so don’t expect them to act like their subordinates. These new Rulers, including the Viper King, are quite formidable, Commander. Available on May 12 for $9.99 or as part of the Reinforcement Pack, Alien Hunters features a narrative-driven mission, new weapons and armor, a new “Hunter’s Lodge” update to the Avenger’s Armory, plus three new “Ruler” alien units to combat. QuoteAlien Hunters, the second DLC pack coming to XCOM 2, adds exciting new gameplay content to your campaign. QuoteThis patch will include authentication for Alien Hunters, as well as general bug fixes, balancing in the single player, performance optimizations and a rebalanced multiplayer experience for the base game.Īs for the DLC, it sounds far more interesting than the character customization DLC that was released first: The reason I believe Feral are only saying soon, is that the DLC is due to arrive alongside a "compatibility patch" which 2K are saying will have: It will be available as part of the Reinforcement Pack or "$9.99" by itself. XCOM 2's new DLC named Alien Hunters is due for general release on May 12th, but it's possible the Linux release may be delayed as Feral Interactive are simply saying "Soon".
